Hello, friends. Today’s the last day to vote for the People’s Voice Webby Awards, and if you could take a minute (literally… it won’t take any longer) out of your day to vote for Polygon, we’d really appreciate the support.
We only launched officially in October 2012, so even being recognized is a huge honor for us. But it’d be even better to win!
Firaxis Games is adding 16 options to XCOM: Enemy Unknown with free DLC today, options that let players customize their play experience. I spoke with lead designer Jake Solomon and lead producer Garth DeAngelis about the content — we talked partly about how the new stuff makes XCOM kinda like a sports game. (No, really.) Check out the full interview at Polygon!
If you follow the video game industry at all — and maybe even if you don’t — you’ve likely heard of the #1reasonwhy hashtag and how it’s being used to discuss sexism in the industry this week.
I wrote up a comprehensive summary on Polygon, and interviewed the two people whose tweets started it all on Monday afternoon. I really like the way this piece turned out!
“White House spokesman Jay Carney confirms that Mr. Obama put Mr. Springsteen on the phone with New Jersey Governor Chris Christie while the president and the Boss were flying to Columbus from Madison, Wis. on Air Force One.
Mr. Christie, a Republican, is well known as one of the biggest Bruce fans ever, but he’s not gotten love from Mr. Springsteen, a die-hard Democrat, in the past. Mr. Springsteen is notorious for not inviting Mr. Christie backstage that the more than 100 concerts that his No. 1 fan has attended.
But in these days of bipartisan bonhomie between Mr. Obama and Mr. Christie post-storm, who better to serve as yenta between the Boss and his fan? The president!
Mr. Christie promptly relayed the fact of the phone call to reporters. When asked, Mr. Carney confirmed: “When POTUS told the governor he had someone who wanted to speak with him, Springsteen, who was using the handset across the table from the president, said, “Governor, this is Bruce.”
”

Polygon, the video game website that I’ve been working on for the past four-plus months, finally launched tonight. We’re all so proud and excited to bring you our coverage of video games, and we hope you’ll check it out.
I was apprehensive about reviewing FIFA 13, because I don’t follow soccer and I’ve never reviewed a soccer video game before. But the game is so good, and its tutorials so useful, that I had a blast playing it and writing the review for Polygon. Check it out!

I forgot to mention this when it went up yesterday. Silly me.
I’m proud to announce that I’m part of a new podcast focused on sports video games called The Press Row Podcast. It literally came together after a few tweets!
Longtime freelancer Rich Grisham hosts the show, which also features Kotaku’s Owen Good, Operation Sports’ Steve Noah, and myself. We’re not yet sure how regular the show will be, and we know the first episode is a bit rough around the edges, so we’re looking for your feedback and input!
Head over to Operation Sports to download the first episode, then send us your thoughts via Twitter (@PressRowPodcast) or email (PressRowPodcast@gmail.com).
Enjoy!
My first feature for Polygon went up this morning. It’s a 2,500-word piece on Dean Dodrill, a videogame developer who made Dust: An Elysian Tail — the best game of this year’s Xbox Live Summer of Arcade — mostly by himself, with almost no prior programming experience. No, seriously.
It took him nearly four years, and I interviewed him about his journey from writing a “Hello, world” program to putting the game of his dreams on Xbox Live Arcade.
Click the link above to check out the full story, and let me know what you think!
(Special thanks to Polygon’s features editor, Russ Pitts, for turning the article from a good one into a readable one that we’re both really proud of.)
The premiere of Press Reset, the documentary on the making of Polygon, is finally here!
We hope you enjoy it as much as we did.

At Polygon, we’re building an awesome website with an unprecedented collection of talent, and I couldn’t be more proud to be a part of the team. We can’t wait to launch our own website this fall. But for now, we’re excited to share with you an inside look at the process of making that website happen — at all the blood, sweat, and tears going into it — in Press Reset: The Story of Polygon, a documentary from our talented video team and our Features Editor, Russ Pitts.
Check out the teaser trailer here!
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