posted on 4.25.13
Vote for Polygon for General Website / Games-Related in the People's Voice Webby Awards!
Hello, friends. Today’s the last day to vote for the People’s Voice Webby Awards, and if you could take a minute (literally… it won’t take any longer) out of your day to vote for Polygon, we’d really appreciate the support.
We only launched officially in October 2012, so even being recognized is a huge honor for us. But it’d be even better to win!
posted on 1.8.13
XCOM: Enemy Unknown interview on free Second Wave DLC
Firaxis Games is adding 16 options to XCOM: Enemy Unknown with free DLC today, options that let players customize their play experience. I spoke with lead designer Jake Solomon and lead producer Garth DeAngelis about the content — we talked partly about how the new stuff makes XCOM kinda like a sports game. (No, really.) Check out the full interview at Polygon!
posted on 10.25.12
Polygon is now live.
Polygon, the video game website that I’ve been working on for the past four-plus months, finally launched tonight. We’re all so proud and excited to bring you our coverage of video games, and we hope you’ll check it out.
posted on 9.29.12
'FIFA 13' review: loving imperfection
I was apprehensive about reviewing FIFA 13, because I don’t follow soccer and I’ve never reviewed a soccer video game before. But the game is so good, and its tutorials so useful, that I had a blast playing it and writing the review for Polygon. Check it out!
posted on 9.20.12
The Press Row Podcast - Episode 1
I forgot to mention this when it went up yesterday. Silly me.
I’m proud to announce that I’m part of a new podcast focused on sports video games called The Press Row Podcast. It literally came together after a few tweets!
Longtime freelancer Rich Grisham hosts the show, which also features Kotaku’s Owen Good, Operation Sports’ Steve Noah, and myself. We’re not yet sure how regular the show will be, and we know the first episode is a bit rough around the edges, so we’re looking for your feedback and input!
Head over to Operation Sports to download the first episode, then send us your thoughts via Twitter (@PressRowPodcast) or email (PressRowPodcast@gmail.com).
posted on 9.4.12
Humble origins: The solo odyssey behind 'Dust: An Elysian Tail'
My first feature for Polygon went up this morning. It’s a 2,500-word piece on Dean Dodrill, a videogame developer who made Dust: An Elysian Tail — the best game of this year’s Xbox Live Summer of Arcade — mostly by himself, with almost no prior programming experience. No, seriously.
It took him nearly four years, and I interviewed him about his journey from writing a “Hello, world” program to putting the game of his dreams on Xbox Live Arcade.
Click the link above to check out the full story, and let me know what you think!
(Special thanks to Polygon’s features editor, Russ Pitts, for turning the article from a good one into a readable one that we’re both really proud of.)
posted on 8.21.12
Press Reset: The Story of Polygon
At Polygon, we’re building an awesome website with an unprecedented collection of talent, and I couldn’t be more proud to be a part of the team. We can’t wait to launch our own website this fall. But for now, we’re excited to share with you an inside look at the process of making that website happen — at all the blood, sweat, and tears going into it — in Press Reset: The Story of Polygon, a documentary from our talented video team and our Features Editor, Russ Pitts.
Check out the teaser trailer here!