posted on 4.30.12 Happy Endings by Margaret Atwood

salvadorian:

John and Mary meet.
What happens next?
If you want a happy ending, try A.

A.

John and Mary fall in love and get married. They both have worthwhile and remunerative jobs which they find stimulating and challenging. They buy a charming house. Real estate values go up. Eventually, when they can afford live-in help, they have two children, to whom they are devoted. The children turn out well. John and Mary have a stimulating and challenging sex life and worthwhile friends. They go on fun vacations together. They retire. They both have hobbies which they find stimulating and challenging. Eventually they die. This is the end of the story.

B.

Mary falls in love with John but John doesn’t fall in love with Mary. He merely uses her body for selfish pleasure and ego gratification of a tepid kind. He comes to her apartment twice a week and she cooks him dinner, you’ll notice that he doesn’t even consider her worth the price of a dinner out, and after he’s eaten dinner he fucks her and after that he falls asleep, while she does the dishes so he won’t think she’s untidy, having all those dirty dishes lying around, and puts on fresh

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posted on 3.19.12 I have an article in next month’s issue of @GAMER!

It’s my first-ever freelance piece, and for print, no less! The article is a four-page preview of Assassin’s Creed III; the folks at Future US sent over a PDF of the finished product today, and it looks amazing. I’m ecstatic about this, and I can’t wait for you folks to see it. (In case you were unaware, @GAMER is Best Buy’s in-house gaming magazine.)

The issue hits on April 8th, but subscribers will get it a little earlier. You should all pick it up when it’s out!

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posted on 2.22.12 Today is my fourth anniversary at Destructoid

My very first Destructoid article, a 570-word piece containing my impressions of the MLB 08 The Show demo, went up on February 22, 2008. It’s actually not as embarrassingly bad as I’d anticipated it would be.

This is a big personal milestone. Not just because of the amount of time involved, but because of what’s transpired in the interim — specifically, how much my life has changed since then, and how different I am today. You do a lot of growing up between the ages of 21 and 25.

Some things haven’t changed, of course; I’m still broke, and I’m still living at home. (OK… I guess, technically, I was dorming at Columbia four years ago.) But I don’t feel like a directionless kid anymore; writing about videogames is the career I want, and I hope I can really make that happen this year. (I better, because once December rolls around, I won’t be able to get health insurance as a dependent anymore!)













(No, seriously, does someone want to hire me and give me a salary + benefits? That’d be great. I write good about them sporty games.)

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posted on 1.9.12

pragmagic:

Colin Campbell x: 25 Tips for the Young Games Journalist

colincampbellx:

Last year I became the proud recipient of a Games Media Legend Award. It was also my 25th year since I began working in games journalism. So I felt the weird urge to write 25 tips for the young games journalist, based almost entirely on the mistakes I’ve made over the last two and and a…

I read through this, and my first thought was, “Well, I haven’t necessarily had that experience.”

Then I thought, “Idiot. You’ve been doing this for just under four years. That’s a lot less than 25.”

I’ve always thought of myself as pretty smart, but I’ve also prided myself on having an open mind. (Yes, I’m one of those “you learn something new every day!” people.) I feel like it’s important for anyone who wants to work in media.

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